Attack Powers Series I & II

 

  Alter Reality: If you win this battle, you can move one die from your Staging Zone into your Dice Zone.

 

  Animal Control: If this figure loses a battle, roll a die. If the result is odd, the figure’s animals rescue it. Place a token (a nickel, etc.) with this figure and place it in your Staging Zone. If the figure already has such a token, do not roll a die.

 

  Clobber: If you beat any foe by more than 2 points, put the battle dice of those foes in their Staging Zones instead of their Dice Zones.

 

  Copy Powers: This Figure gains all the powers (and triggering colors) of any foe in the Battle Zone.

 

  Danger Sense: If this figure is defeated in battle by less than 3 points, place it in your Staging Zone instead of in your opponent’s Holding Zone.

 

  Feed: If you win this battle, place a token (a penny, etc.) with this figure. Add +1 to this figure’s battle total for each such token you have.

 

  Flight: All foes subtract -2 from their battle total, Foes with Energy Projection of 3 or more, or who have Flight or a Ranged Attack (Whether activated or not), ignore this penalty.

 

  Hypnotize: If this figure beats all foes in a battle by more than 2 points, Place one captured foe into your Staging Zone and use it as your own. If your figure loses a battle, return its hypnotized foes to their owners’ Staging Zones – unless those foes lose the same battle. Return foes to their owners after the game. (Mental Attack)

 

  Illusions: This figure deactivates one power of each foe in the Battle Zone. This power cannot be used to deactivate Deactivator Powers. (Deactivator Power)

 

  Immovable: If this figure is defeated in battle by less than 3 points, leave it in the Combat Zone. This figure automatically takes part in the next match-up instead of your other figures. Re-roll its battle die during the battle. If this figure is still in the Combat Zone at the end of the battle round, place it in your Staging Zone.

 

  Invisibility: All foes subtract -2 from their battle total. Figures with Super Senses (whether activated or not) ignore this penalty.

 

  Magic: This figure gains one power (and its triggering color) of your choice from any figure in your Staging Zone or from any foe in the Battle Zone.

 

  Mental Shield: Mental Attacks do not affect this figure.

 

  Penance Stare: One villain of your choice subtracts -2 from its battle total. (Ranged Attack)

 

  Phase: If you wish to add +2 to this figure’s battle total. If it then wins the battle, put its foes in their Staging Zones instead of your Holding Zone.

 

  Poison: If the winner of a battle beats this figure by less than 3 points, place the winner in your Holding Zone.

 

  Power Cosmic: Deactivate the powers or any one foe in the Battle Zone. This power cannot be used to deactivate Deactivator Powers. (Deactivator Power)

 

  Psionic Blast: One foe of your choice subtracts -2 from its battle total. (Ranged Attack, Mental Attack)

 

  Ranged Weapon: Add +2 to your battle total. (Ranged Attack)

 

  Shape Shift: If this figure is in your Staging Zone when the battle dice are opened in a battle-and the current battle stat would activate this power-you can swap your figure in the battle for this figure. You can only use one Swap Power once per battle. (Swap Power)

 

  Shrink: All foes subtract –2 from their battle total. Foes with Shrink or Super Senses ignore this penalty.

 

  Super Sense: If you win the battle, you can look inside one of the battle dice in each opponent’s Battle Zone or Ready Zone.

 

  Telepathy: If this figure is in your Staging Zone, subtract -2 from your strike total (Always On)

 

  Teleportation: You can swap this figure and its battle die for a loaded battle die in your Ready Zone. You can only use one Swap Power once per battle. (Swap Power)

 

  Time Travel: You may re-roll your battle die once in this battle.

 

  Weather Control: Your foes’ Ranged Weapons grant them no bonuses.

 

TAGS

These are labels that have no powers associated with them. These go near the center of the label

 

  Cosmic Level You can only have one figure with this label on your team for every 30 points you use to build your team.

 

  Non Unique: You can have more than one copy of this figure on your team.