Attack Powers Series I & II
Alter Reality: If you win this battle,
you can move one die from your Staging Zone into your Dice Zone.
Animal Control: If this figure loses a
battle, roll a die. If the result is odd, the figure’s animals rescue it. Place
a token (a nickel, etc.) with this figure and place it in your Staging Zone. If
the figure already has such a token, do not roll a die.
Clobber: If you beat any foe by more
than 2 points, put the battle dice of those foes in their Staging Zones instead
of their Dice Zones.
Copy Powers: This Figure gains all the
powers (and triggering colors) of any foe in the Battle Zone.
Danger Sense: If this figure is
defeated in battle by less than 3 points, place it in your Staging Zone instead
of in your opponent’s Holding Zone.
Feed: If you win this battle, place a
token (a penny, etc.) with this figure. Add +1 to this figure’s battle total
for each such token you have.
Flight: All foes subtract -2 from
their battle total, Foes with Energy Projection of 3 or more, or who have
Flight or a Ranged Attack (Whether activated or not), ignore this penalty.
Hypnotize: If this figure beats all
foes in a battle by more than 2 points, Place one captured foe into your
Staging Zone and use it as your own. If your figure loses a battle, return its
hypnotized foes to their owners’ Staging Zones – unless those foes lose the
same battle. Return foes to their owners after the game. (Mental Attack)
Illusions: This figure deactivates one
power of each foe in the Battle Zone. This power cannot be used to deactivate
Deactivator Powers. (Deactivator Power)
Immovable: If this figure is defeated in battle by less than 3 points,
leave it in the Combat Zone. This figure automatically takes part in the next
match-up instead of your other figures. Re-roll its battle die during the
battle. If this figure is still in the Combat Zone at the end of the battle
round, place it in your Staging Zone.
Invisibility: All foes subtract -2
from their battle total. Figures with Super Senses (whether activated or not)
ignore this penalty.
Magic: This figure gains one power (and
its triggering color) of your choice from any figure in your Staging Zone or
from any foe in the Battle Zone.
Mental Shield: Mental Attacks do not
affect this figure.
Penance Stare: One villain of your
choice subtracts -2 from its battle total. (Ranged Attack)
Phase: If you wish to add +2 to this
figure’s battle total. If it then wins the battle, put its foes in their
Staging Zones instead of your Holding Zone.
Poison: If the winner of a battle
beats this figure by less than 3 points, place the winner in your Holding Zone.
Power Cosmic: Deactivate the powers or
any one foe in the Battle Zone. This power cannot be used to deactivate
Deactivator Powers. (Deactivator Power)
Psionic Blast: One foe of your choice
subtracts -2 from its battle total. (Ranged Attack, Mental Attack)
Ranged Weapon: Add +2 to your battle
total. (Ranged Attack)
Shape Shift: If this figure is in your
Staging Zone when the battle dice are opened in a battle-and the current battle
stat would activate this power-you can swap your figure in the battle for this
figure. You can only use one Swap Power once per battle. (Swap Power)
Shrink: All foes subtract –2 from
their battle total. Foes with Shrink or Super Senses ignore this penalty.
Super Sense: If you win the battle,
you can look inside one of the battle dice in each opponent’s Battle Zone or
Ready Zone.
Telepathy: If this figure is in your
Staging Zone, subtract -2 from your strike total (Always On)
Teleportation: You can swap this
figure and its battle die for a loaded battle die in your Ready Zone. You can
only use one Swap Power once per battle. (Swap Power)
Time Travel: You may re-roll your
battle die once in this battle.
Weather Control: Your foes’ Ranged
Weapons grant them no bonuses.
TAGS
These are labels that have no powers associated with them. These go near the center of the label
Cosmic Level You can only have one
figure with this label on your team for every 30 points you use to build your
team.
Non Unique: You can have more than one
copy of this figure on your team.
